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		<title>Virtual Presence Newsletter</title>
		<link>http://www.virtual-presence.org/news.html</link>
		<description>Virtual Presence Related News (http://www.virtual-presence.org)</description>
    <managingEditor>wolf.heiner@gmail.com</managingEditor>

    
<item>
	<title><![CDATA[Weblin is back]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Weblin_is_back]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        Relaunched Weblin started test operation in October. Now, a month later it
        <a href="http://blog.weblin.com/2011/11/moving-to-bigger-server.html">moved to a 
        new server cluster</a>. There are about 3500 active users, which is far from the 
        170 k of 2 year ago. Most users are returning users which re-activated their old 
        weblin accounts.<br />
        <br />
        Links:<br />
        <a href="http://www.weblin.com">http://www.weblin.com</a><br />
        <a href="http://blog.weblin.com">http://blog.weblin.com</a>]]></description>
	
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<item>
	<title><![CDATA[BigDoor buys OneTrueFan]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=BigDoor_buys_OneTrueFan]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        OneTrueFan is one of the latest Web Checkin startups. Visitors of web pages see 
        who visited the same page. Recently the buzz said about OneTrueFan: &quot;<a href="http://techcrunch.com/2010/09/27/onetruefan-is-the-foursquare-for-websites/">OneTrueFan is the Foursquare for Websites</a>&quot;.<br />
        <br />
        Now, OneTrueFan has been bought by Bigdoor, a gamification company. BigDoor CEO 
        and co-founder Keith Smith believes it&#8217;s the first big acquisition in the 
        gamification space. I believe this is also the first acquisition in the virtual 
        presence space. 
        <br />
        <br />
        Links:<br />
        <a href="http://gigaom.com/2011/09/07/bigdoor-buys-onetruefan-as-gamification-consolidation-begins">
        http://gigaom.com/2011/09/07/bigdoor-buys-onetruefan-as-gamification-consolidation-begins</a><br />
        <a href="http://www.bigdoor.com/">http://www.bigdoor.com/</a><br />
        ]]></description>
	
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<item>
	<title><![CDATA[Cheerz]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Cheerz]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p>The Japanese company KLab launched Cheerz before. They now re-launch a lite 
          version which does not draw as heavy on the browser as the earlier version. It 
          rather starts and runs very smoothly. Cheerz has a web page check-in, stick man 
          figures with Twitter/Facebook-images as heads, and chat in chat balloons. It 
          allows you to rate (&quot;cheer&quot;) web pages. A billboard shows messages of people who 
          commented the page earlier. </p>
        <p>The system is built on XMPP with small extensions. It is a browser add-on for 
          Firefox, Chrome and Internet Explorer (!). The addon communicates with the 
          Cheerz XMPP server, joins and leaves XMPP chat rooms as the user enters and 
          leaves pages. </p>
    ]]></description>
	
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<item>
	<title><![CDATA[OneTrueFan]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=OneTrueFan]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p>Following a month after Meebo, here comes the second Web Check-In.
          <a href="http://onetruefan.com/">OneTrueFan</a> lets you tell your friends which 
          web pages you visit. </p>
        <p>It allows registration via Twitter account, which is cool, automatically 
          assigns an icon and fits well with the current pseudo-realtime-still-asyncronous 
          trend. Google SideWiki is basically the same. You leave notes on Web pages, so 
          lets count OneTrueFan ans the #3 Web Check-In. The race is on. </p>
        <p>The buzz says,
          <a href="http://techcrunch.com/2010/09/27/onetruefan-is-the-foursquare-for-websites/">
          OneTrueFan is the Foursquare for Websites</a>. OneTrueFan says: </p>
        <p>&quot;In its current form, the Web is a largely uninhabited world, where people can 
          only see each others' artifacts and the vast majority of us never leave an 
          imprint on our favorite sites.
          <br />
          OneTrueFan was born out of two ideas: 1) experiences are better when shared and 
          2) changing human behavior is next to impossible. Our first service enables 
          people to automatically show up on the pages they visit. Other people can then 
          discover them and interesting new content.
          <br />
          OneTrueFan is not a social network in the traditional sense, in that social 
          networks attempt to localize an experience and/or lock users into a single 
          social graph. OneTrueFan is the anti-network, bringing to light the communities 
          that already exist at your favorite sites, with no additional effort on your 
          part.&quot;</p>
        <p>OneTrueFan is a browser add-on (which will work on any web site) and a 
          Javascript code which web sites can embed into their HTML (which will probably 
          work for all users even if they did not install the add-on). </p>
        <p>OneTrueFan appears to be funded with $1.2M. The company was founded July, 2010. </p>
    ]]></description>
	
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<item>
	<title><![CDATA[Cheerz at IVS]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Cheerz_at_IVS]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p>The Japanese company KLab announced <a href="http://cheerz.st/">Cheerz</a>, a 
          system for avatars on web pages as browser bar at the
          <a href="http://www.infinityventures.com/ivs/">Infinity Ventures Summit</a> Kyoto 2010. The system was presented by CEO Tetsuya Sanada 
          (&#30495;&#30000; &#21746;&#24357;) at the <a href="http://www.infinityventures.com/ivs/launch/">Launch Pad 
          event</a> during the summit. </p>
        <p>The system is scheduled to launch in a few months. </p>
        <p>It seems as if the virtual-presence, layered-virtual-world, 
          check-in-to-web-sites topic is heating up. </p>
    ]]></description>
	
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<item>
	<title><![CDATA[Googlin - a Weblin clone]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Googlin_-_a_Weblin_clone]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p><a href="http://www.googlin.com/">Googlin</a> (beta) launched a desktop client 
          which shows avatars on web pages. Googlin has many features including file 
          transfer, a backpack of media, scalable avatar size, an avatar configurator, a 
          round menu, a buddy list, and a HTML version similar to weblin.lite, and 
          probably much more.&nbsp; </p>
        <p>Googlin uses the XMPP protocol and Adobe AIR. </p>
        <p>It seems as if the Googlin people learned a lot from Weblin. Googlin started 
          development shortly before Weblin ceased operation. There are not many users 
          yet, but they just started the beta. Googlin seems to be supported by a former 
          Weblin investor, the Swiss Mountain Partners Group. </p>
    ]]></description>
	
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<item>
	<title><![CDATA[Meebo Web Check-In]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Meebo_Web_Check-In]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p><a href="http://www.meebo.com/">Meebo</a> will launch a &#8220;first of its kind&#8221; <a href="http://www.engagedigital.com/2010/11/15/meebo-to-launch-web-check-in-system/">
          check-in system</a> for the Web , using a new browser bar extension called the 
          Meebo MiniBar. Users will be able to &#8220;share&#8221; their location by checking in 
          through Meebo when they visit a particular Website. Meebo users will have the 
          option to build up a Meebo social graph by friending and following other users.</p>
        <p>Meebo started as a browser based multi instant messaging system. They got 
          millions of users quickly, expanded to mobile and position also as a social 
          network. Meebo currently reaches 180 million unique users monthly. They <a href="http://venturebeat.com/2010/11/17/meebo-funding-khosla-ventures/">
          just closed another $25M funding</a>, &quot;as content sharing gets hotter&quot; as they 
          say.</p>
        <p>Of course, there have been other &quot;check-in systems for the web&quot;. <a href="systems.html">
          Every system listed here</a> checks or checked in users on web sites where they 
          meet other users. But this is the first company to launch a browser bar web 
          check-in at this scale.</p>
    ]]></description>
	
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<item>
	<title><![CDATA[Facebook Open Graph vs. Browser Overlays]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Facebook_Open_Graph_vs._Browser_Overlays]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p><a href="http://tjandcammy.blogspot.com/2010/05/socializing-web-browsing-experience.html">
          A comparison of social graphs with virtual presence</a>. Both enhance the social 
          experience while browsing the web. The author argues, that web sites keep more 
          control over the user experience using a social graph API. Browser overlays like 
          RocketOn and Yoowalk distract from the web site and might turn into a poor user 
          experience because of a steeper learning curve.</p>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[Weblin reactivated]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Weblin_reactivated]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p>Members of the weblin community reactivated basic weblin services. Weblins can 
          continue to meet and chat on web pages. Some members <a href="http://www.marmel.name/?p=6">
          found out</a> about the <a href="http://forum.openvirtualworld.com/index.php/topic,122.0.html">
          login process</a> and created a simple but effective way to log in. Others 
          provided web space and are running XMPP chat components on private servers.</p>
        <p>Apparently weblin was offline for only a few days, when the community effort 
          kicked in. Weblin can now be downloaded and installed again from <a href="http://www.freeavat4r.com">
          http://www.freeavat4r.com</a>. Avatar customization is only rudimentary 
          available. But there are <a href="http://blog.wolfspelz.de/2009/10/how-to-reactivate-weblin-with-2-xml.html">
          guidelines</a> to create your own avatar.</p>
    ]]></description>
	
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<item>
	<title><![CDATA[Google Sidewiki]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Google_Sidewiki]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
        <p>Google launched its new <a
        href="http://www.google.com/sidewiki/">Sidewiki</a> feature. Sidewiki opens an 
          annotation sidebar on every Web page. Sidewiki is a Google Toolbar feature. You 
          can leave notes (annotations) on every Web page and see notes of other people. 
          The annotations appear is a sidebar. This is not the browser sidebar, but an 
          extension driven page element. The feature looks quite advanced. It has rating 
          system integrated, crowd driven spam identification, you can choose to see only 
          annotations in your language. While posting an annotation you can send the same 
          text also to your blogs. Of course, it is integrated with your Google profile so 
          that people reading your contributions can learn more about you.</p>

        <p>The toolbar sends every Web page URL to Google's annotations server. This is a 
          technical requirement. Google informs you about it before you activate Sidewiki. 
          Still, sending all URLs to one company is a severe privacy issue. Maybe not so 
          much in the case of Google, because Google tracks our movement anyway through 
          Analytics and the History feature. Anyone who runs the Toolbar with Siterank 
          display already sends the URL stream to Google.</p>

        <p>The protocol is a simple unencrypted HTTP Query/POST combination.</p>

        <p>Sidewiki is NOT real virtual presence, as you do not see the people who are on 
          the page at the same time. Sidewiki is also not a new concept. Annotations have 
          been here before, as early as 1999. But Sidewiki it is important for virtual 
          presence, because it shows, that a major player is moving closer. A big 
          advantage of annotations compared to virtual presence is the fact, that 
          contributions persist. Chats on a Web page are transient. They are gone after 
          you leave. Annotations stay for some time. You can leave your mark in the world.</p>

        <p> Important for virtual presence is, that Google invests in the notion, that Web 
          pages are places. They are not just an anchor for places, like in <a href="http://www.lively.com/">
          Lively</a>. The plain Web page identified by it's URL is a place. Can't wait for 
          the next step.</p>

        <p><img alt="Sidewiki" src="external/sidewiki.gif" width="500" height="356"></p>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[Weblin offline]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Weblin_offline]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>Weblin went offline early this morning. The shutdown has been announced <a href="http://www.virtual-presence.org/news.html?Title=Weblin_Closes">
        earlier</a>.</p>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[Weblings launch]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Weblings_launch]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>The &quot;layered reality&quot; game <a href="http://www.webwars.com/weblings/">Weblings</a> 
        by <a href="http://www.webwars.com">http://www.WebWars.com</a> today launches 
        officially. Read more at <a href="http://venturebeat.com/2009/09/13/webwars-launches-weblings-game-that-makes-you-crawl-the-web/">
        VentureBeat</a></p>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[Weblin Closes]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Weblin_Closes]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>Layered virtual world Weblin is ceasing operations. A newsletter sent to all 
        subscribers advertises the 3D chat system ClubCooee as a possibility for weblin 
        users to keep contact after the shutdown of weblin. But from the point of view 
        of virtual presence systems they could also advertise Second Life or IMVU 
        instead of ClubCooee. ClubCooee is not a layered virtual world or virtual 
        presence system. There is now only system that would count as a replacement: <a href="http://freetoplay.biz/2009/04/">
        RocketOn</a>.</p>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[WebWars]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=WebWars]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <img src="external/weblings.jpg" border="0" align="right">
      <p>WebWars comes out of stealth and announces Weblings, a &quot;layered reality game&#8221; 
        on the web. </p>
      <p>&quot;Weblings introduces a strange and beautiful world hidden within the internet, 
        where players can collect, trade and show off their fantastic creatures while 
        surfing their favorite websites.&quot;</p>
      <p>It looks like Weblings is another free to play layered virtual world on the web 
        like RocketOn and weblin. I bet this is not the last newcomer. The web is a huge 
        virtual world and it is largely untapped. There is so much content and once 
        people start be be present on web pages, there will be big opportunities. 
        Especially browser game companies, which already feel the competition of many 
        other brower games will soon start to see the virtual world on the web as the 
        next frontier.</p>
      <p>Closed beta has started. But there are no details available, yet.</p>
      <p>This seems to be the same company (at least the same domain address) as the 
        company, which announced <a href="http://www.mmorpg.com/gamelist.cfm?setview=features&loadfeature=1641&gameid=14&bhcp=1">
        WebWars: EVE</a>. WebWars: EVE was supposed to use the EVE-Online IP to create 
        an <a href="external/webwars_eve.jpg">impressive</a> SciFi game play on the web. 
        They seem to have dropped or pushed back the SciFi theme in favour of a fantasy 
        look and feel.</p>
      <ul>
        <li><a href="http://www.webwars.com">http://www.webwars.com</a></li>
        <li><a href="http://www.webwars.com/weblings/">http://www.webwars.com/weblings/</a></li>
        <li><a href="http://venturebeat.com/2009/06/09/webwars-introduces-layered-reality-games-on-the-web/">
          http://venturebeat.com/2009/06/09/webwars-introduces-layered-reality-games-on-the-web/</a></li>
        <li><a href="http://www.statesman.com/business/content/business/stories/technology/2009/06/09/0609webwars.html">
          http://www.statesman.com/business/content/business/stories/technology/2009/06/09/0609webwars.html</a></li>
        <li><a href="http://www.mmorpg.com/gamelist.cfm?setview=features&loadfeature=1641&gameid=14&bhcp=1">
          http://www.mmorpg.com/gamelist.cfm?setview=features&amp;loadfeature=1641&amp;gameid=14&amp;bhcp=1</a></li>
      </ul>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[Adding Gameplay to Google.com]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=Adding_Gameplay_to_Google.com]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>An intresting <a href="http://freetoplay.biz/2009/04/">review</a> of virtual 
        presence systems</p>
    ]]></description>
	
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<item>
	<title><![CDATA[VPTN-3 submitted to IETF MMOX]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=VPTN-3_submitted_to_IETF_MMOX]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[VPTN-3 has been submitted to the emerging IETF working group MMOX for 
      consideration as MMOX data protocol:
<a href="http://tools.ietf.org/html/draft-wolf-vp-identity-00">
      http://tools.ietf.org/html/draft-wolf-vp-identity-00</a>

<p>The protocol is proposed as input to the MMOX BoF and WG which is currently 
  being chartered. It shows, that the main point of interoperability, namely the 
  instantiation of avatars can be achieved with a very simple yet powerful 
  protocol. It shall serve as a working showcase of light weight interoperation 
  and as a reference point for the discussion.
</p><p>
        The protocol is Web/HTTP based, actually the transport is HTTP, the container 
        format is XML and avatar data can use any MIME type. The architecture is 
        inherently distributed by using basically XML to organize asset URLs.
</p><p>
        The protocol has been used for 2 years with 3 Mio. users and 25.000 concurrent 
        clients. The primary purpose of the protocol is to enable &quot;simulators&quot; to 
        instantiate (&quot;rez&quot;) avatars of users they meet in a virtual world. The protocol 
        has been designed for interoperability, specifically to be able to use avatars 
        from closed virtual worlds on the Web. But it is equally suited to bridge from 
        one world to another. Actually, the Web is regarded as just one virtual world 
        with many regions, which are commonly called Web sites.
</p><p>
        The protocol also offers a solution for the &quot;foreign updates&quot; problem, where the 
        avatar changes in one world and the change should be displayed instantly in 
        another world. Say your WoW avatar walks in SL and an effect times out. That 
        should be visible in SL with minimum delay but also without maintaining long 
        lists of subscriptions. The protocol has a lean way to communicate changes.
</p><p>
        The protocol addresses the &quot;the low hanging fruit&quot; of simulator 
        interoperability. But it is easily extensible, e.g. to virtual goods (&quot;dragon 
        heads&quot;). It supports variants of avatar models if multiple formats are required. 
        It provides trust using XML Signature (not specified here, but in use). OAuth is 
        the canonical choice for access authentication and selective disclosure of 
        identity data.
</p><p>
        I hope that the task of the MMOX WG will be restricted to interoperability 
        between simulators and asset services, and that it will not include the 
        communication between display and simulator. There are so many different models 
        how worlds structure their communication between display and simulator. In some 
        systems the world simulation runs in the client. In many 3D worlds the simulator 
        is regarded as a &quot;server&quot; which forwards scene changes to the display. Games 
        like WoW do much more simulation in the client than Second Life. In the near 
        future there will be simulation including rendering in the cloud with only thin 
        displays. For this reason the MMOX WG should only work on simulator 
        interoperability and keep the display- simulator communication out of the scope.
</p>
    ]]></description>
	
</item>


<item>
	<title><![CDATA[RocketOn goes beta]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=RocketOn_goes_beta]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>RocketOn reaches the next level. The company now enters the public beta with 
        its avatars-and-virtual-goods-on-web-pages service. Web surfers can find and buy 
        virtual goods everywhere on the Web. Shops and random loot will appear on many 
        Web pages, not just the RocketOn Web site. Within the next months RocketOn plans 
        to announce partnerships with brands to sell branded items.</p>
      <ul>
        <li><a href="http://www.rocketon.com/a/about_press.php">
          http://www.rocketon.com/a/about_press.php</a></li>
        <li><a href="http://www.virtualgoodsnews.com/2009/01/qa-steve-hoffman-and-bryan-suchenski-of-rocketon.html">
          http://www.virtualgoodsnews.com/2009/01/qa-steve-hoffman-and-bryan-suchenski-of-rocketon.html</a></li>
      </ul>
    ]]></description>
	
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<item>
	<title><![CDATA[PMOG Chat]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=PMOG_Chat]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>PMOG is a Firefox/Flock extension which lets you play an MMOG on the Web. Web 
        pages are treated as virtual places. You can put items, like mines, treasure 
        chests, watch dogs on web pages. Other people will find them. You can create 
        quests for other people, do your own quests, earn virtual currency, and level 
        up. </p>
      <p>The hot news is, that <a href="http://news.pmog.com/2008/12/05/052-new-tools-chat-four-skins/">
        PMOG just added chat to the game application</a>. The chat is a separate window. 
        There are no avatars on the page, yet. But anywhere you go (on the Web) you can 
        join the PMOG chat channel of the page. PMOG uses IRC. A good choice, because 
        IRC is a very mature chat system. Proven server software, lots of clients, 
        simple protocol, and thanks to years of attacks on IRC networks very stable and 
        evolved.</p>
      <p>The chat channel name seems to be derived from the web server domain name 
        omitting &quot;www&quot;. But i's not just the second level of the DNS name. PMOG can also 
        cope with SLDs. So, there is a bit more sophistication behind than just the 
        server name. The effective mapping is very similar to the <a href="http://lms.virtual-presence.org/">
        virtual-presence.org</a> default URL mapping with the exception, that rooms are 
        of course IRC rooms.</p>
    ]]></description>
	
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<item>
	<title><![CDATA[IOSurf v3.0]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=IOSurf_v3.0]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>Everything is now run from the toolbar. You can see who is at a website, or who 
        was recently at a website, view their profile, add comments, send messages, etc.</p>
      <p>Moving everything from the sidebar to the toolbar greatly improves the 
        usefulness of the application. Also, iosurf has moved from a synchronous to an 
        asynchronous presence system. So, instead of two people having to be at the same 
        website at the exact same time to see each other, now two users can see each 
        other if they've both been to the same website within two weeks. This helps in 
        the visibility of other iosurfers while surfing the web.</p>
      <p>3.0 will only be available for firefox for the near future. But it may be 
        ported to IE when it's feature set is more defined.</p>
      <p><a href="http://www.iosurf.com/">http://www.iosurf.com/</a></p>
    ]]></description>
	
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<item>
	<title><![CDATA[iA (Internet Adventure)]]></title>
	<link><![CDATA[http://www.virtual-presence.org/news.html?Title=iA_%28Internet_Adventure%29]]></link>
	<author><![CDATA[wolf.heiner@gmail.com]]></author>
	<description><![CDATA[
      <p>There are hints, that <a href="http://www.sega.com/">Sega</a> is developing a 
        3D virtual world which plays on the desktop (even behind desktop icons) instead 
        of a window or full screen. The <a href="http://blog.mindblizzard.com/2008/10/oriental-dispatch-ai-spce-ia-aris.html">
        video</a> shows a presentation of the system. The interesting point with respect 
        to virtual presence is the fact, that a user navigates a web browser to control 
        her position in the virtual world. Any time the browser changes the page, the 
        avatar is moved to a different location. The landscape changes and other people 
        appear. This sounds (and looks) very much like virtual presence with a 3D 
        display behind the browser on the desktop, not on the browser and not in a 
        separate window, but still: the location in the virtual world and the people you 
        meet is controlled by the URLs you navigate.</p>
    ]]></description>
	
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