|IADIS Web Based Communities conference
2006 in San Sebastian / Donostia, Spain (27.02.2006): presentation of a
design for a unified Virtual Presence system, that emphasizes the Location
Mapping System rather than individual chat protocols. The presentation drew
attention from many operators of web based communities and scientists in this
field. || |
2006 Netmite Communities is an web2.0 application. It allows you to connect
with all other users who are also accessing the same web site or web page. Allow
you to comment and review any web page - you can write down any thing about any
web page, you can criticize any web page while you are reading their web site.
You can also discuss with anybody else who is also accessing that web page,
asking for help or help others !
An extension that is designed to allow you to chat about anything on any
website with the users that are actively browsing that site.
On the occasion of the death of Germany's former President Johannes Rau
(January 27, 2006) happened a virtual Flash Mob. Several people appeared on the
news article for a short period of time and posted a single word to express
their sadness: "Trauer". The Flash Mob was initiated by an unidentified person
on the german Google homepage. This is the first reported occurrence of a Flash
Mob in the virtual space of the Web. Tool used:
The Firefox extension yakalike creates an instant chatroom at the bottom of the
webpage you’re currently browsing and keeps the conversation going as long as
you’re still surfing the same domain.
The chatroom is populated by all other yakalike users who are currently
browsing the same site. Registration for a permanent yakalike name and password
is closed, however you can still sign in with a temporary nickname.
Oki Electric Industry Co. Ltd. has developed technology that can add animated
faces to instant messaging, networked gaming, and other real-time communications
used on mobile phones and PCs. Oki's "FaceCommunicator" software leverages
technology similar to the company's face recognition software that recognizes
It animates computer generated avatar faces by observing and interpreting real
faces in fromt of a camera. Your avatar can express your emotions, but you still
can have a completely generated image instead of a camera image. Facial
expression are detected by the software and mapped onto the arificial image.
And here is another one.
I would love to animate the face of a virtual presence avatar on a Web page by
facial feature tracking. People would meet even more life, more real and more
A presentation at the Games Design and Technology Workshop about game avatars
for user represenation on Web pages.
Abstract of the paper: This paper introduces the concept of virtual presence on
Web pages and presents design patterns for a virtual presence system. The
impression of mutual awareness created by the virtual presence system is then
compared to presence in virtual worlds of online games. The paper shows how
gamers can use their in-game avatar on the Web, if avatars are allowed to cross
the border to the Web. The virtual space of the Web and MMOG spaces can benefit
from each other. Virtual presence on the Web can be an interesting feature for
game publishers to keep subscribers. Subscribers which are about to terminate
the account get an added value from their character because they can still use
their avatar outside of the game while browsing the Web. This may translate into
additional months of payments for the publisher.
The Jabber Virtual Presence project will show a
poster at PRESENCE 2005
The poster introduces the Web as a virtual space. Target audience is the
presence community, which usually deals with virtual 3d spaces and
(Source) This article is in german.
Abstract: the Web becomes more personal more user oriented. Information and
news played the major roles in early years. Anonymous information services and
anonymous chat dominated. If people appeared on the Web, especially in chat
channels, then they chose artificial identities. But with blogs, people started
to present their real identities. They write about their real life. In blogger
communities they know their real names, their real characters. This is a new Web
of real people.
(Source) Pets running on the Internet. They are not yet running on Web pages,
but they are leaving their virtual home, the desktop, and visit other people's
pets on their desktop. What about pets which met other pets on Web pages as
their masters browse the Web. They could join those they meet on the Web and
stay with them for some time. Imagine you meet someone with a GoPet on a page.
Your pet moves with the other pet and sends an email from the remote desktop.
What are they planning? They pay much money for a business with low cash flow.
Most of the Skype users don't pay anything. Skype talks about 50 M users. But
there are much less "customers". Only Skype-Out pays a bit.
The question is: will EBAY use Skype features for their core business or are
they expanding into new markets?