When Virtual Worlds Collide


"Within a decade, then, the notion of separate game worlds will probably seem like a quaint artifact of the frontier days of virtual reality"


Unified Virtual Presence

IADIS Web Based Communities conference 2006 in San Sebastian / Donostia, Spain (27.02.2006): presentation of a design for a unified Virtual Presence system, that emphasizes the Location Mapping System rather than individual chat protocols. The presentation drew attention from many operators of web based communities and scientists in this field.  

Netmite Communities - another Firefox chat at website plugin


2006 Netmite Communities is an web2.0 application. It allows you to connect with all other users who are also accessing the same web site or web page. Allow you to comment and review any web page - you can write down any thing about any web page, you can criticize any web page while you are reading their web site. You can also discuss with anybody else who is also accessing that web page, asking for help or help others !



QuickChat - Chat about anything on any website.


An extension that is designed to allow you to chat about anything on any website with the users that are actively browsing that site.



First virtual Flash Mob


On the occasion of the death of Germany's former President Johannes Rau (January 27, 2006) happened a virtual Flash Mob. Several people appeared on the german news article for a short period of time and posted a single word to express their sadness: "Trauer". The Flash Mob was initiated by an unidentified person on the german Google homepage. This is the first reported occurrence of a Flash Mob in the virtual space of the Web. Tool used: LLuna/Webmobs



Search Party: socializing web searches


Search Party is a web browser extension which "socializes" web searches, connecting people with ephemeral interests in particular topics together.


yakalike - Chat with others surfing the same site


The Firefox extension yakalike creates an instant chatroom at the bottom of the webpage you’re currently browsing and keeps the conversation going as long as you’re still surfing the same domain.

The chatroom is populated by all other yakalike users who are currently browsing the same site. Registration for a permanent yakalike name and password is closed, however you can still sign in with a temporary nickname.


Video chat software turns users into live avatars

Oki Electric Industry Co. Ltd. has developed technology that can add animated faces to instant messaging, networked gaming, and other real-time communications used on mobile phones and PCs. Oki's "FaceCommunicator" software leverages technology similar to the company's face recognition software that recognizes handhelds' owners.

It animates computer generated avatar faces by observing and interpreting real faces in fromt of a camera. Your avatar can express your emotions, but you still can have a completely generated image instead of a camera image. Facial expression are detected by the software and mapped onto the arificial image.


And here is another one.

I would love to animate the face of a virtual presence avatar on a Web page by facial feature tracking. People would meet even more life, more real and more immersive.


Crossing Borders: Game Avatars on the Web


A presentation at the Games Design and Technology Workshop about game avatars for user represenation on Web pages.

Abstract of the paper: This paper introduces the concept of virtual presence on Web pages and presents design patterns for a virtual presence system. The impression of mutual awareness created by the virtual presence system is then compared to presence in virtual worlds of online games. The paper shows how gamers can use their in-game avatar on the Web, if avatars are allowed to cross the border to the Web. The virtual space of the Web and MMOG spaces can benefit from each other. Virtual presence on the Web can be an interesting feature for game publishers to keep subscribers. Subscribers which are about to terminate the account get an added value from their character because they can still use their avatar outside of the game while browsing the Web. This may translate into additional months of payments for the publisher.



Virtual Presence for games as poster at PRESENCE 2005


The Jabber Virtual Presence project will show a poster at PRESENCE 2005

The poster introduces the Web as a virtual space. Target audience is the presence community, which usually deals with virtual 3d spaces and tele-presence.


Die Humanisierung des Netzes (DE)


(Source) This article is in german.

Abstract: the Web becomes more personal more user oriented. Information and news played the major roles in early years. Anonymous information services and anonymous chat dominated. If people appeared on the Web, especially in chat channels, then they chose artificial identities. But with blogs, people started to present their real identities. They write about their real life. In blogger communities they know their real names, their real characters. This is a new Web of real people.


GoPets Running Wild on the Internet; 100,000 and Counting


(Source) Pets running on the Internet. They are not yet running on Web pages, but they are leaving their virtual home, the desktop, and visit other people's pets on their desktop. What about pets which met other pets on Web pages as their masters browse the Web. They could join those they meet on the Web and stay with them for some time. Imagine you meet someone with a GoPet on a page. Your pet moves with the other pet and sends an email from the remote desktop.


EBAY buys Skype


What are they planning? They pay much money for a business with low cash flow. Most of the Skype users don't pay anything. Skype talks about 50 M users. But there are much less "customers". Only Skype-Out pays a bit.

The question is: will EBAY use Skype features for their core business or are they expanding into new markets? [more]


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